Version History

= 11.0.2 =


 * Updated Russian Translation (Thanks Smollet777)
 * Made crabs and horseshoe crabs bucketable
 * 1.16: Tweaked deer model and texture to match 1.17/1.18
 * Fixed deer looking up slightly all the time
 * Fixed development-time dependencies on the mod
 * Added missing language entry for config menu -
 * Fabric: Fixed crash during mixin-plugin-time if Architectury was not present preventing Fabric from informing the user of missing dependencies
 * Fabric: Fixed crash when connecting to dedicated servers

= 11.0.1 =


 * 1.17: Removed goats (including associated items and advancements) due to vanilla adding goats
 * 1.17: Tweaked deer model and texture

= 11.0.0 = Architectury is now REQUIRED for Forge and Fabric versions of the mod.

Feature Additions

 * Remade turkey model and textures
 * Remade tarantula model and textures + new variants
 * Remade reindeer (+ head) model and textures
 * Remade pheasant model and textures
 * Remade lammergeier model and textures
 * Remade jellyfish model and textures + new variants
 * Remade coyote (+ head) model and textures
 * Remade bear (+ head) model and textures
 * Remade badger model and textures
 * Remade boar (+ head) model and textures + new variants
 * Remade squirrel model and textures
 * Remade horseshoe crab model and textures + new variants
 * Updated wolf and bear cape textures
 * Updated venison texture
 * Generally cleaned up and improve some animations (more sensible leg swing and timing)
 * Made lammergeiers attack other types of skeleton (wither, stray)
 * Make geese and pheasants drop feathers
 * Improved tag compatibility with other mods (Pam's HC, Farmer's Delight) - now with Fabric tags
 * Fabric: Added Trinkets compatibility
 * Fabric: Added Cloth Config API and Mod Menu compatibility
 * Removed large easter egg audios (Crab: now use any disk, Walrus: plays a shorter audio immediately)

Bugfixes

 * Fixed pack format being incorrect
 * Fixed jellyfish, lamprey, eels, barracuda, flying fish, and piranha using empty buckets instead of water buckets to be "bucketed"
 * Fixed possible crash with Octopus loading
 * Fixed some models shaking when the game is
 * Fixed tamed animals attacking other tamed animals from the same owner
 * All entities now have their own loot table and can be replaced by datapacks as expected
 * Fixed raw language keys when killed by a tarantula hair or badger dirt
 * Fixed turkey being unable to place on some blocks with solid tops
 * Fixed turkey not breaking when neighbors update to remove support

= 10.2.0 =

Feature Additions

 * Tags for foods (recipe support for Pam's HarvestCraft, etc)
 * Configuration options to allow nerfing of boars
 * New configuration layout, names, and comments (THIS WILL BREAK YOUR CONFIG! Back them up!)
 * Live, in-game reloading of configuration (you need to exit to the menu for full functionality)
 * Deer can now additionally be bred with golden carrots, apples, and golden apples (originally wheat and carrots)

Bugfixes

 * Fixed timing of shark and squid attacks
 * Fixed some step sounds not working
 * Improved code stability and readability
 * Fixed turkey block not displaying correctly in campfires or item frames
 * Fixed animals with eye glow not looking right/having a fully black texture with most shaders
 * Fixed placement of animal heads and turkey blocks in water not waterlogging properly
 * Fixed bees not being able to pollinate from trillium (added to small_flowers tag)
 * Fixed feral wolves and coyotes not being set to full health when tamed
 * Fixed feral wolves and coyotes whimpering at 1/3 health - now is 1/2
 * Fixed insect (butterfly/dragonfly) pathfinder pathing to non-air or water blocks
 * Fixed butterflies not pathing to a new position after reaching first position
 * Tweak crab animations, fix slight floating off ground
 * Improved behavior of crab easter egg (auto-expiration of animation)
 * Decreased the rate of grass eating in animals that eat grass
 * Cleaned up internal tags
 * Fixed being unable to equip a cape if anything was in the chestplate slot
 * Fixed tamed coyotes and feral wolves being considered hostiles
 * Fixed deer not consuming wheat or carrots but still breeding
 * Fixed serializable errors on newer Java versions (Java 11+)
 * Fixed configuration using last loaded biomes as defaults instead of the actual defaults
 * 1.15: Fixed duplicate spawn entries when the world is reloaded
 * 1.16: Fixed GlobalEntityTypeAttributes.put warnings on newer Forge versions
 * 1.16: Fixed moose heads and brown bear heads not appearing in the creative menu or JEI
 * 1.16: Essential Features portable jukebox compat now works with standalone version
 * 1.16: Fixed config loading issues
 * 1.16: Fixed animals not spawning in modded biomes properly

Localization

 * Updated Italian translation (Credit: NinoSecret)

= 10.1.0 =

Feature Additions

 * Added hunger system for predatory animals (read more about it on the wiki)
 * Hunger for:
 * Sharks
 * Bears
 * Coyotes
 * Feral wolves
 * Piranhas
 * Barracudas
 * Added Curios support for wolf and bear capes
 * Added drop-blocking (like the Lamprey has) where killed targets of some animals will not drop items to reduce clutter
 * Drop blocking will no longer affect animals from buckets or with special attribute like taming
 * Drop blocking for:
 * Barracudas (exception when from bucket)
 * Octopus (exception when tamed or from bucket)
 * Sharks
 * Piranha (exception when from bucket)
 * Lamprey (already present in mod before update, exception when from bucket)
 * Added "feral_wolf_tame_armor" tag to allow customizability of the helmet you must be wearing to tame a Feral Wolf
 * 1.16: Default spawn biomes will now filter to the OVERWORLD forge Biome Dictionary tag (to prevent spawning in nether forests, etc)
 * 1.16: Boars will not attack hoglins

Bugfixes

 * Fixed bug where all foods took 32 ticks to eat instead of 16 for some
 * Fixed whales being invisible when they had no pitch
 * Fixed deer fawn not following their parents
 * Fixed black bear cubs not following their parents
 * Fixed black bears not being territorial near players with cubs
 * Fixed brown bear cubs following black bear adults
 * Fixed bobbit worms not angling correctly when in non-water movable blocks (seagress, kelp)
 * Fixed bug where piranhas would spawn adult skeleton horses when a baby horse was killed
 * Fixed butterflies and moths sometimes suffocating themselves in walls when launching from a surface
 * Fixed geese sometimes spawning naturally as the egg-spawned only variant (white goose)
 * Fixed "tamed" octopi despawning
 * Fixed bug where hammerhead sharks had no natural spawn biomes
 * Fixed crab easter egg animations
 * Fixed weird nose cubes on ribbon eel
 * Fixed slow pathfinding in sharks, lampreys, giant/colossal squids, and octopus
 * Improved land/water pathfinding in octopus
 * Fixed octopus being bad at moving downwards
 * Fixed giant/colossal squids getting stuck on the surface of water
 * Fixed broken "ultimate succening" advancement, now works properly with Whisperwoods zotzpyres.

Localization

 * Updated Russian translation (Credit: Smollet777)
 * Updated Spanish translation (Credit: F2P26)

= 10.0.0 =

Animals

 * Add butterflies
 * Add dragonflies
 * Add barracuda
 * Add flying fish
 * Add giant squid
 * Add colossal squid
 * Add piranha
 * Add octopus

Items

 * Add bottled butterflies
 * Add bottled dragonflies
 * Add Bucket of Barracuda
 * Add Bucket of Flying Fish
 * Add Horseshoe Crab blood
 * Add calamari

Misc

 * Add Octopus' Garden advancement
 * Add 20,000 Leagues of Trouble advancement
 * Add Bug Collector advancement
 * Add secret developer feature

Feature Changes

 * 1.15: Remove all mythical features (Hand Of Fate, Zotzpyre, Hirschgeist + Skull + Advancements) They will be moved to our other mod Whisperwoods
 * Feral Wolves can now only be tamed when wearing an Ender Dragon head
 * Add custom textures for baby boar, deer, goose, pheasant, and turkey
 * Add new shark variants (hammerhead, goblin, mako, great white)
 * Update model for shark variants (tiger, whitetip, blue)
 * Make all animals available and non-hostile on Peaceful mode
 * Add baby brown bears (any meat)
 * Add baby black bears (salmon or honeycomb on 1.15)
 * Add baby feral wolves (antlers, must be tamed)
 * Add baby badgers (only occur naturally)
 * Brown bears, black bears, feral wolves, badgers, boar, crab, deer, goat, goose, horseshoe crab, turkey, squirrel, songbird, and pheasant will now naturally spawn as babies (25% chance)
 * Antlers can now be crafted into 3 bonemeal each
 * Bears can now rear and will defend their babies, like vanilla polar bears
 * Goats will now remember their friend when the world is unloaded

Localization

 * Update Russian Translation
 * Made more messages localizable (coyote/feral wolf messages, tooltips, etc)

Bugs

 * Make Lammergeiers Great Again! (No, seriously)
 * Fix crashes related to null variants (Shark rendering, whale rendering)
 * Fix heads with missing textures
 * Add Romanian and Finnish Translations
 * Fixed issue with serialization of types
 * Fix random crashes when certain entities spawned naturally
 * Fixed crash when taming animals
 * Fixed reindeer having weird leg placement
 * Fixed feral wolves not being able to heal to full health with food
 * Fixed coyote, feral wolves, and goats having odd walking animations
 * Fixed taranatulas spawning too much / in the light / in the wrong places
 * Fixed weird desync with feral wolves and coyotes when sitting (walking while sitting, etc)
 * Fix crash with Rosy's Update mod / overwriting vanilla bucket
 * 1.15: Fix songbirds sometimes not appearing as landed
 * 1.15: Fix walrus not moving when in water
 * 1.15: Possibly fix crash with Lammergeier navigation
 * 1.15: Fix Feral Wolves not dropping pelts and not changing eyes when tamed

= 9.0.1 =


 * 1.14: Fixed crash when Zotzpyre rode a turtle partially submerged in water
 * 1.12: Fixed freshwater eels spawning far too much
 * 1.12: Updated Spanish Translation (9.0.0 equivalent)
 * 1.12: Updated Russian Translation (9.0.0 equivalent)

= 9.0.0 =


 * Added walrus
 * Added geese
 * Added whales (beluga, pilot, false killer, narwhal, bottlenose, and Cuvier's)
 * Added saltwater eels
 * Added freshwater eels
 * Added albino deer variants and heads
 * Added new deer model
 * Added arctic, brown, and red feral wolf variants, capes, pelts, and heads
 * Added greenland shark variant
 * Improved shark animations
 * Added goose egg
 * Added golden goose egg
 * Added blubber
 * Updated advancemnts with new heads
 * Added secret with the walrus (they like being fed fried eggs btw)
 * Tweaked tarantulas so they rotate when on a wall
 * Fix non-honey type badgers spawning in savannas
 * Updated Spanish translation (partially updated to 9.0.0)
 * Update French translation (8.2 equivalent)
 * Update Chinese translation (8.2 equivalent)
 * Update Russian translation (partially updated to 9.0.0)
 * 1.12: Updated Thaumcraft aspects for new features
 * 1.12: Added oredict listAllegg and listAllEgg to custom eggs
 * 1.14: Biome based variants now enabled by default in config. No longer affects spawn eggs, only natural spawns. Existing configs must be updated.
 * 1.14: Added a clientside config, also allows reindeer snow particles to be disabled
 * 1.14: Made it so boars retaliate and summon their friends, like in 1.12
 * 1.14: Added buckets for some water mobs (lamprey, nautilus, freshwater eel, saltwater eel, jellyfish)
 * 1.14: Rewrote the ENTIRE variant system to make more sense and be named.
 * 1.14: Rewrote the ENTIRE head-variant system to make more sense and be named.
 * 1.14: Rewrites means that some items in worlds will break. DO NOT take this update lightly. Back up your worlds.

= 8.2.1 =


 * 1.14: Fix crash "duplicate entity registry entry"

= 8.2.0 =


 * Fix crabs and horseshoe crabs despawning by default (existing configs should be deleted or fixed)
 * Remove zotzpyre in peaceful difficulty
 * Fix zotzpyre spawning too much in some places
 * Fix zotzpyre attacking other monsters (creepers especially)
 * Fix zotzpyre sometimes going into ground
 * Fix zotzpyre randomly floating mid-air
 * Fix zotzpyre "attacking" horses
 * Fix zotzpyre being unable to swim
 * Fix boars not properly moving to crops
 * Update portugeuse translation
 * Fix goats not properly breeding from all tempt items and remove carrot on a stick as a tempt item
 * Fix entities with nametags despawning if enabled in config
 * Improved lamprey animations
 * Fix tarantula spawning in deserts being very rare
 * 1.14: Fix boars not properly pathing through berry bushes
 * 1.14: Fix bears not properly pathing through berry bushes
 * 1.14: Fix dispensers not outputting spawn eggs as entities but instead dropping them
 * 1.14: Fix possible threading issues from packets
 * 1.14: Fix possible configuration editing exploit from client to server
 * 1.14: Fix reindeer spawning in frozen oceans
 * 1.14: Update AI for lamprey to improve pathfinding
 * 1.14: Fix crash with zotzpyre
 * 1.14: Make boars immune to berry bush damage
 * 1.14: Fix shark teleporting player to them when shot with arrows
 * 1.14: Speed up sharks a bit

=8.1.1=


 * 1.12: Fix crash with zotzpyre
 * 1.12: Fix most of "Received passengers for unknown entity" log spam

=8.1.0=


 * Add zotzpyre
 * Add bobbit worm
 * Revamped shark animations to reduce choppiness
 * Added "Ultimate Succening" advancement for getting succed by a lamprey, bobbit worm, and zotzpyre
 * Boars will now more actively seek crops to eat them
 * Fixed feral wolf tail receding into body when tamed and added wagging for tamed wolves
 * Fixed sharks attacking slowly/holding enemies and doing nothing
 * Reduced water slowdown of bears
 * Made squirrels immune to fall damage
 * Added thaumcraft aspects for zotzpyre and bobbit
 * Update Spanish translation to 8.1.0 features
 * Update Russian translation for 8.0.0 features
 * Update Japanese translation for 8.1.0 features
 * Update German translation for 8.0.0 features
 * Fix some entities with glowing eyes causing water behind them to be invisible
 * Fix rare crash caused by some mods with armor displays and modeled

armor (capes/hirschgeist skull). Test case Modern Warfare mod.


 * 1.14: Brown Bears, Black Bears, and boars will now eat berries similar to foxes
 * 1.14: Brown Bears and Black Bears are now immune to bush damage
 * 1.14: Brown Bears will now attack salmon
 * 1.14: Rewrote shark movement AI
 * 1.14: Fixed some water mobs spawning on land (actually this time)

=8.0.0=


 * Add moose
 * Add turkey
 * Add new songbird variant
 * Add pheasant egg
 * Add turkey egg
 * Add fried egg
 * Add turkey legs
 * Add edible turkey block
 * Update models for Feral Wolf (and heads)
 * Lower reindeer health to 30
 * Split coyote head into its own head (on 1.14 this will request an ID change, you WILL lose any coyote heads upon updating!)
 * Add polish translation (slightly out of date)
 * Fix being able to breed pheasant with wheat instead of pumpkin seeds
 * Make deer drops better (always drop 2 antlers, sometimes venison)
 * Fix coyote dropping wolf pelts
 * Removed broken update checker
 * 1.12: Fix fox dropping wolf pelts
 * 1.12: Add oredictionary support to taming items config (format: "ore:oreName")
 * 1.12: Add Thaumcraft 6 Aspects
 * 1.12: Fix crash from Boar eating crops before the world is loaded
 * 1.12: Fix cascading worldgen lag
 * 1.12: Fix strange desync with lamprey
 * 1.14: Fix heads, hand of fate, and trillium not dropping ever
 * 1.14: Add campfire and smoker recipes for most cookables
 * 1.14: Make nautilus by default despawn again (oops!)
 * 1.14: Add Crab Rave support for Essential Features' Portable Jukebox
 * 1.14: Fix crash when placing heads on tall grass or two-high plants
 * 1.14: Internally rewrite configs and entity registration
 * 1.14: Fix config not always generating with modded biomes (delete configs to get a new one)
 * 1.14: Added waterlogging support for heads and hand of fate
 * 1.14: Fix tame items config not working
 * 1.14: Add tag support for tame item config (format: "#tagdomain:tagname")
 * 1.14: Fix some water mobs spawning on land
 * 1.14: Fix 'Unknown custom packet identifier' warnings in log

=7.1.2=


 * 1.14: Fixed crashes for forge 1.14.4-28.1.0+

=7.1.1=


 * Sharks will now retaliate
 * Added a configuration option under all entities for despawn allowance
 * Sharks now have limits on the size of things they can grab
 * 1.14: Fixed "Get Badgered" happening whenever you take damage
 * 1.14: Increased nautilus shell drop rate from nautilus (1/500 to 1/25)
 * 1.14: Made lammergeiers less derpy and broken
 * 1.14: Fixed crash with Forge 28.0.92+ (28.0.92+ REQUIRED for the mod from now on!)

=7.1.0=


 * Added 25 advancements
 * Entities killed by lamprey no longer drop items, to reduce clutter and lag
 * Updated shark animations so their pitch relative to their trajectory
 * Fixed lamprey not syncing grabs properly since 7.0.2
 * Updated Chinese (simplified) translation
 * 1.14: Fixed placement conditions for water entities (fixes things spawning outside of water)
 * 1.14: Defer addition of biome generation features to prevent concurrent modification (fixes crash during loading sometimes)
 * 1.14: Fix dismount firing on lampreys if the chunk is not loaded (fixes crash when loading new areas)

=7.0.2=


 * Updated German Translation
 * (Maybe?) Fixed "received passengers for unknown entity" spam
 * 1.12: Fixed bear cape not rendering "arms" on armor stand
 * 1.14: Fixed crash with shark dismounting targets
 * 1.14: Fixed random crash with shark when grabbing some entities like skeletons

=7.0.1=


 * Updated Russian Translation
 * Updated Japanese Translation
 * Added config to allow goat to dispense vanilla milk instead
 * Flipped the nautilus so it swims in the right direction
 * 1.12: Fixed lamprey spawning in ocean again, darn things!
 * 1.12: Fixed snowy/classic wolf cape having broken texture and recipes
 * 1.14: Fixed sided crash on server when using entity heads
 * 1.14: Fixed crash from breeding unnamed reindeer
 * 1.14: Fixed modded biomes not auto-generating in configs (also preventing spawns in modded biomes)
 * 1.14: Fixed water entities not always spawning in water properly

=7.0.0=


 * Added crabs
 * Added nautilus
 * Added sharks
 * Added horseshoe crabs
 * Added bear heads
 * Added wolf capes (with baubles support)
 * Added wolf pelts, used for crafting capes or wool and leather, drops from wolves
 * Added bear capes (with baubles support)
 * Added bear skin, used for crafting bear capes or woll and leather, drops from bears
 * Added crab meat, drops from crabs
 * Added a configuration option to allow variants to be selected based

on biomes (white feral wolves -> snowy biomes), off by default


 * Added Italian translation, thanks to Gaber373!
 * Moved kermode bear into black bear egg as a rare variant
 * Renamed creative tab and mod info name from "Better Animals+" to "Better Animals Plus"
 * Added a secret with crabs (try mixing the disk of the skeleton and creeper with the raw crustacean) wink
 * Fixed lampreys not dismounting upon death properly
 * Fixed bears sometimes dropping the wrong head type

=6.0.3=


 * Fixed random crash killing tameable animals
 * Fixed desync of taming item config for servers and clients

=6.0.2=


 * Added configuration for taming items
 * Fixed milk bucket not being returned (again)
 * Fixed crashes caused by animal heads
 * Fixed taming items that are replaced by mods not working even though they match
 * Fixed some broken loot tables
 * Lamprey now drop fish
 * Lamprey no longer spawn in the ocean by default (please re-generate configs for this)
 * Lamprey now wander when not attacking
 * Updated French Translation (Thanks to @Neerwan on GitHub)

=6.0.1=


 * Fix crash from Lamprey moving (unknown cause)
 * Fix invalid lang key on Hirschgeist daytime attack message

=6.0.0=


 * Added Badgers
 * Added Lampreys
 * Added Songbirds
 * Trillium now match biome grass color
 * Lammergeiers have new animations
 * Deer are breedable (wheat)
 * Tamed Fox are breedable (raw rabbit or chicken)
 * Hand of Fate has breaking progress and a nicer bounding box
 * Deer no longer run without a single leg on the ground
 * Deer will eat grass
 * Goats will eat grass
 * Lammergeiers will now land on the ground before sitting
 * Fix some translations that were not working
 * Fixed bug with deer drops/loot table causing it to not exist or not drop
 * Fixed crashes with DataManager keys on Jellyfish
 * Fixed heads with corrupted or invalid NBT data causing client to crash
 * Fixed doSpawning config option doing nothing
 * Fixed deer head icons not matching their antlers
 * Removed doRegister from config
 * Added config option to make coyotes always hostile
 * Coyotes can now be tamed with cooked or raw chicken, rabbit, and pheasant as opposed to just raw rabbit.
 * Code refactors (as usual) that make development easier

=5.0.2=


 * Fix bug that caused modded biomes to be unable to spawn BA+ entities and made the configuration unable to affect it

=5.0.1=


 * Fix random crash on client when loading chunks with Trillium or Hand of Fate, where the TE loads before the block.

=5.0.0=


 * Added Boars
 * Added Squirrels
 * Added Boar heads
 * Animal head items have textures for each variant
 * Spawn eggs now show in the Better Animals Plus tab
 * Added biomes configuration for spawning
 * Fixed jellyfish floating/being too large
 * Fixed reindeer neck rotating strangely when eating
 * Fixed lammergeiers derping before attacking ("hesitating")
 * Fixed minor offsets on resting leg models (should prevent feet half clipping into the ground or being angled)
 * Fixed Esperanto translation
 * Fixed some random crashes with Entity datamanager (may still afflict

old worlds with older entities, try removing mod, loading world, and re-adding mod)


 * Redo render factory system (use method references)
 * Removed the useless "Common Proxy"

=4.1.0=


 * Fixed bug where animal heads would not drop their item after being broken by external sources (like water)
 * Added config options to disable natural spawning instead of removing entities alltogether
 * Rewrote configuration / entity registration system to add more options (min, max) and categorize entities
 * Lowered Coyote and Goat spawnrates slightly
 * Increase size of deer hitbox by 0.2 blocks
 * Coyotes no longer growl while tamed (unless attacking) and don't bark
 * Tamed feral wolves will growl when attacking
 * Foxes will not bark
 * Fixed bug where HOF recipe was stuck on last oredict for stone
 * The wearable Hirschgeist skull can now be repaired with bones and antlers
 * Breaking and replacing wolf, deer, or reindeer skull will no longer pick a new variant, but instead persists through the item
 * Wolves, deer, and reindeer will drop heads that match their skins
 * Drop rate of heads greatly reduced
 * Increased goat health
 * Lammergeier now accepts any food for healing
 * Fixed incorrect translation for "fox" in Hungarian
 * Added more oredictionary values for venison (listAllvenisonraw/cooked, foodVenisonraw/cooked) (Pam's HarvestCraft)
 * Added fox head (also drops correctly and such)
 * Updated all translations for new content except Arabic and Chinese
 * Updated hirschgeist skull (wearable) model on head
 * Fixed bug where the worn hirschgeist skull would render backwards in the inventory screen

=4.0.1=


 * Added naming a reindeer "Rudolph" and fixed spawning logic for red-nosed versions
 * Fixed crash with Wings, Horns, and Hooves (chaning internal lang layout)
 * Fixed all the translations (big oops)

=4.0.0=


 * Added reindeer
 * Added reindeer head
 * Fixed bug where wolf skulls didn't save their type
 * Added both antler variants to the deer head
 * Added baby deer
 * Added Translation: Hungarian
 * Updated Translations:
 * German
 * Esperanto
 * English
 * Spanish
 * French
 * Japanese
 * Portuguese
 * Russian

=3.0.1=


 * Fixed Hand of Fate breaking bug
 * Added a secret :D (red-nosed deer on christmas)
 * Updated Translations:
 * German
 * Esperanto
 * English
 * Spanish
 * French
 * Japanese
 * Portuguese
 * Russian

=3.0.0=


 * Added jellyfish
 * Added pheasant
 * Added pheasant meat
 * Fixed bug where bucket would not be returned when making goat cheese
 * Adjusted spawn rates, fixed BIG spawning bug

=2.0.0=


 * Add goat
 * Add goat cheese
 * Add goat milk
 * Add wolf head (includes coyote)
 * Add deer head
 * Fix server crash with loading and unloading Trillium on servers
 * Fix error in configuration where Hirschgeist spawn weight was named "weight"
 * Fix pesky off center-ness with Hirschgeist skull
 * Fixed drops and placement being wrong for Hirschgeist skull
 * Feral Wolves attack goats
 * Fixed some loot tables for mobs
 * Fixed large deer hitbox
 * Increased size of Wolf/Coyote/Fox hitbox
 * Updated translations with new content:
 * English
 * Spanish
 * Russian
 * Japanese
 * Esperanto

=1.1.4=


 * New Languages:
 * Arabic (by MicroDroid)
 * German (by ekrempel)
 * Esperanto (by its_meow)
 * English (by its_meow)
 * Spanish (by its_meow and ikerleon02)
 * French (by slabruyere)
 * Japanese (by B_Wither)
 * Portuguese (by alexaldr)
 * Russian (by kellixon)
 * Chinese (Traditional) (by han880805)
 * Chinese (Simplified) (by han880805)

=1.1.3=


 * Fixed fatal server crash
 * Added config options to disable spawning of mobs/generation of trillium

=1.1.2=


 * Reorganized internal codebase
 * Fixed bug where some users would experience overspawning
 * Updated to new entity registry system (the fix for spawning)
 * Added configurable spawning weights (in mod config)
 * Update mcmod.info to include proper update/project/site links and fix typo

=1.1.1=


 * Added antler drop for deer (My bad)

=1.1.0=


 * Added venisons to OreDictionary (listAllmeatraw and listAllmeatcooked)
 * Fix hirschgeist bones sometimes moving out of the ghost part
 * Added sound for hirschgeist and footstep sounds
 * Added Russian Translation (Thank you to kellixon!)
 * Fix invalid domain errors (May reset model of trillium and burning status of hand of fate)
 * Added particle system (not used)
 * Removed misc unused code (reduce filesize, cleanup)
 * Added lammergeier landing to make taming easier
 * Made some hostile mobs spawn in peaceful but are unable to attack
 * Added rotation to trillium (rotate different placement directions like a chest)
 * Fix bug where mobs that check for daytime (hirschgeist, coyote) would not always register daytime/nighttime
 * Fix hirschgeist spawning in groups of more than one
 * Add logo to mcmod.info
 * Lammergeier now puts its head down while sitting (midair)
 * Buffed feral wolf health (now more than normal wolves)