Coyotes are neutral mobs that spawn in grassy and sandy biomes.
Coyotes are light brown in color, with a dark brown stripe running down their back, as well as a dark brown tail tip and pale brown hindquarters and feet. During the day, they have beady black eyes; however, at night, their eyes turn orange and start eerily glowing in the dark.
During the day, coyotes will not attack players, aimlessly wandering around and avoiding any natural hazards such as lava instead. However, during the night, coyotes will become hostile to players, and, upon sight, will quickly run at them before leaping at them and dealing 2.5 hearts (5 HP) of damage; when pursuing players, they will emit a constant growling noise.
In addition to attacking players during the night, coyotes will also attack skeletons, sheep, chickens, villagers, rabbits, and Illagers during that time; this behavior is influenced by how hungry they are.
|Upon spawning, this predatory mob will have an initial hunger defined by the sum of 10 and a random number (from 0-49); every second, this hunger goes up by a single number. In addition to this, it has a hunger threshold of 80; this threshold is vital for its effective hunger, which is 0 when below the threshold and equal to the difference between the hunger and the threshold when above it. If the effective hunger is greater than or equal to 100, the mob will immediately attack a prey animal; otherwise, its chance of predation is determined by the quotient of 1 and the difference between 100 and its effective hunger.|
Coyotes can be tamed with raw chicken, raw rabbit, or raw pheasant, but can only be tamed during the day; any player who attempts to tame one during the night will cause a message saying "This coyote is currently hostile. Perhaps it could be tamed outside of its hunting hours?" to appear. Once tamed, coyotes will start following the player, even teleporting if they are too far away from their owner. They can be commanded to sit by right-clicking them with an empty hand. As well as this, tamed coyotes will attack any mob (save for Creepers and Ghasts) their owner attacks; in extension, a tamed coyote will come to its owner's aid if they are under attack.
Feeding a coyote any kind of meat will heal it; a coyote's tail rises and lowers depending on how much health it has, and when a tamed coyote is low on health (below 50% health), it will start whimpering pitifully.
- Now persists in worlds on Peaceful difficulty, but becomes passive.
- Now occasionally drops a placeable head.
- Now has a larger hitbox.
- Now spawns less frequently.
- No longer growls when tamed (unless attacking a target)
- No longer barks.
- Drop rate of heads has been greatly reduced.
- Added a config option for whether coyotes are fully hostile or not.
- Can now be tamed with raw chicken or raw rabbit.
- Coyote Head is now its own drop instead of a Wolf Head variant.
- Predation of other animals is now determined by a newly-added hunger mechanic.
- Coyotes used to use a similar model to the Feral Wolf and the remodeled wolf from Better Animal Models (Better Animals Plus' sister mod), with the only difference being the absence of scruffy dorsal fur; however, due to the latter two getting a remodel as of recent versions, this is no longer the case.
- Although feral wolves and coyotes both share interaction code with the vanilla wolf, neither feral wolves, coyotes, or the remodeled wolves have animations for shaking water off their fur or tilting their heads to beg for food.
- Interestingly enough, coyotes are similar in size to the vanilla wolves.
- Coyotes are fully passive during the day, and will not even attack when provoked.
- If a server configures coyotes to be unconditionally hostile, any player who attempts to tame a coyote on that server will cause a message saying "This coyote is always hostile. It cannot be tamed (server configuration)." to appear.