The Hirschgeist was a hostile miniboss that could be encountered in forested biomes. It has been removed from the mod and moved to Whisperwoods.
Appearance[]
During the day, the Hirschgeist appears as a skeletal deer with a pair of small, branching, vaguely claw-like antlers atop its head and a small blue flame running down its spine; however, at night, it doubles in size, and its bones become surrounded by a transparent, bright blue glow, giving it a ghostly appearance.
Behavior[]
During the day, the Hirschgeist is passive, and it will wander around aimlessly and avoid any natural hazards such as high cliffs or lava; during this time, it is also invincible, and any player who attempts to attack it in this state will cause a message saying "The Hirschgeist is immortal in the daytime. Try fighting it later." to appear. However, during the nighttime, the Hirschgeist will lose its invincibility and become hostile; it is able to spot targets from 50 blocks away. Its main attack is to ram into the player, dealing 3 hearts (6 HP) of damage and lighting them on fire for 5 seconds. In addition to this, it is also able to summon a large magical flame on the ground; this flame lasts for two minutes, and deals 1.5 hearts (3 HP) of damage to any entity that steps in them.
Summoning[]
In addition to spawning naturally, the Hirschgeist can be summoned with a Hand of Fate. In order to summon the Hirschgeist, the Hand of Fate must first be lit with a Flint and Steel, and then must be offered a cut of raw venison, an antler, and a nether wart (in any order).
History[]
- 1.0.0:
- Introduced.
- 1.1.0:
- Now has idle and step sounds.
- Now persists in worlds on Peaceful difficulty, but becomes passive.
- No longer spawns in large groups.
- 10.0.0:
- Removed from the mod and moved to Whisperwoods (1.15+ only).
Trivia[]
- "Hirschgeist" comes from a combination of German words that, together, mean "deer spirit".
- Surprisingly enough, the Hirschgeist can hurt itself with its own magical flames. This makes it possible for it to slowly kill itself.
- Due to a possible bug, the Hirschgeist may sometimes stop dead in its tracks when fighting a player, and will only continue moving after a few seconds pass or if it summons a magical flame under the player's feet.
- As of version 10.0.0, the Hirschgeist was removed from Better Animals Plus and added to a related mod, Whisperwoods.
- Upon being added to Whisperwoods, it got a slight overhaul to differ from its Better Animals Plus counterpart.